In practical terms though, the question may have other problems that would make it a poor candidate for reopening, so “no, it shouldn't be closed for that reason” may not be the only or even most important factor when considering reopening. Platform doesn't determine whether a question is on or off topic, so closing it because “video games” is part of the background context is unnecessary. The platform someone is using to roleplay will obviously have a practical impact on their situation and the relevance of solutions the answers might present, but that's par for the course here. That the roleplay happens within a video-game is provided for context only.Īs such, I feel the question should be reopened and questions about roleplay within the context of a video game, as long as the question is about the interaction between roleplayers and not about the video game itself, should be considered on topic. I am very confident that people at Arqade cannot answer this question (and will almost certainly redirect the user back to here).įundamentally, the question is about the act of shared storytelling, which seems to be what we are here for. I do not feel that just because the roleplaying game takes place within the context of a more traditional video game, rather than a sandbox or a roleplaying game, it should automatically become off topic. Even if it were played in a Neverwinter Nights module set up for roleplaying, it would almost certainly be considered on topic. If this question was asked about a game played over Skype, IRC, or Tabletop Simulator, it would definitely be on topic. The entire fact that it is played within Terraria is, in fact, almost irrelevant to the question. The question is specifically about the interaction between the players of said roleplaying game. Recapping the original question the user has joined a special server for a video-game that has been set up to permit its players to roleplay within that video-game. Roleplaying games with no filtering how to#How to deal with erotic role play (ERP) frequency in a non-ERP setting? Hacari ended up going off with a passing elf though, on turn 22, toilet as as broken as ever.Based on the following question, which happens to be about a roleplaying game taking place within the (non-roleplaying) videogame of Terraria. A passing wizard was in the area wondering if maybe such a stern fellow was up for adventure, but alas. Calias, knife or no, was himself bashed to death himself by an orc on turn 21. Things ended up just about as you'd expect. He has one of those noses that just runs no matter the weather. He, not the adventurous (or stabby for that matter) sort at all, just wants to finish his harvesting and sit by a nice fire. The best friend's cousin, one Reed Peepstriper, is, after the body is found in a ravine (surely orcs - oh such dark times), is charged with the funeral arrangements. The plumber, Calias Autumnsun, may or may not have killed his best friend in an argument over the best way to prepare a turnip, and is laying low. I mean, he doesn't even have running water anymore. Surely such dreams will remain unrealized. He has idle fancies of becoming a great tuber-magician who is sent for to conjure sprouts out of infertile land. Hacari Menace, a rather unpleasant fellow who interrupts you when you're talking, is waiting irritably for the plumber. I ran the game for 3 neighbors (it being hobbits they are well spaced out from each other) I must respectfully disagree with the "this ain't an rpg" contingent Posted by whatnotever at 10:02 AM on September 13 You also missed the part where you have to make a choice about whether to cry with joy. Or you could even play a dark wizard halfling (though not calling yourself a wizard, because geeze, those guys), exploiting arcane magicks and hurling potatoes at nothing to achieve negative orcs right from the start! (Though you daren't mention or even allow the thought of negative potatoes to cross your mind.) Maybe you're the chaotic type, and every choice to hurl or not hurl is made randomly in the moment, perhaps by flipping a coin or a relatively flat potato. Or choose the hyper-anxious, jumping-at-shadows character, where any distant tuft of Orc fuzz gets a potato hurled at it instantly. You can take the role so many different directions! Play as a miserly potato-hoarder, refusing to hurl potatoes until Orcs are nearly beating down your door (and perhaps not even then!). But did you miss the part where you have to make critical decisions about when and whether to hurl potatoes? You're all talking as if the game has no role playing - like it's just generate a string of random numbers and see what they say.
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