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Are you prepared? With detailed illustrations and firsthand accounts from vampire combat veterans-as well as interviews with actual members of the undead-this manual provides you with the information you need to survive with your life and blood supply intact, including: To avoid serious injury, disfigurement, or death by exsanguination, you need to know the proper combat strategies and techniques to ward off a stronger, faster, more agile undead opponent looking to drain the life from your body. In the inevitable event of a vampire attack, the average citizen will be forced to engage in vicious hand-to-hand combat. WHEN THE HUNT IS ON-AND YOU ARE THE PREY. WHEN THE UNDEAD RISE WITH A HUNGER FOR BLOOD. Fixed a bug when any slider values below 0 wouldn't work.WHEN DARKNESS FALLS. Recommended values for DM difficulty 50, 35, 35 or even 50, 50, 50 - but play with it and decide for yourself depending on your build, equipment, other mods and tastes! #THE VAMPIRE COMBAT MANUAL MOD#Changed all the mod menu sliders to -150. 150 boost percentages, so you can now choose whether you want more or less damage outputs for each category. \bin\config\r4game\user_config_matrix\pc\ Into the optional files added alternative menu config which allows to select boost percentage values from -50 to 150%. #THE VAMPIRE COMBAT MANUAL INSTALL#Important! Upgrading notes: remove the previous version and follow the steps to install a new version, don't forget to copy bin folder to and don't forget to run the Script Merger to ensure there are no conflicts with other mods that you have installed. ![]() ![]() It was done because on higher difficulties and later into the game human NPCs are reported to be much stronger than monsters. I've split "NPCs and Monsters Damage Boost Pct" slider into 2 separate: The mod will not be in effect during the fist fight minigame since on higher difficulties it may cause getting one hit knockdown and breaks a game balance Meaning that if you have companions, they will do unmodified amounts of DPS. Now only Witcher dps and a dps against Witcher should be affected by the mod. Let me know if you are having problems with manual merging with some another mod - I will try to re-arrange the code to make it easier. Re-arranged the code for easier merging with mods such as More Blood and Immersive Camera. Fixed a mistype mistake in the Main file version of the mod (the one with Mods menu) #THE VAMPIRE COMBAT MANUAL UPDATE#Moved initial release files to Optional section (no changes to them except version for consistency so you don't have to update unless you want a version with menu. Added an in-game Mods menu with sliders for granular adjustment of incoming and outgoing damage boost values separately. Initial release ( 50% incoming and outgoing version) and alternative ( 50% incoming damage only) It should be able to merge automatically with anything except for the mods that do the same thing. Use Script Merger to ensure compatibility with other scripted mods. Game version 1.31 with all available DLCs. In any case you only need to select one of the 3. To install any of optional versions use NMM installer or manually unpack to \mods folder. Optional versions are simple 50% fixed boost to both witcher and NPC damage and alternative where only NPC damage was boosted by 50%. #THE VAMPIRE COMBAT MANUAL ZIP FILE#To install Main version use NMM installer or manually unzip the mod zip file to \Mods, and then manually copy bin folder from \Mods\FastAndDeadlåombat\ to folder. The Main version is a version with Mods menu allowing you to adjust manually incoming and outgoing damage. Highly recommended to use it in conjunction with Quen Rebalanced #THE VAMPIRE COMBAT MANUAL HOW TO#What that effectively mean is much faster combat with enemies dying in a few hits, but also enemies being able to kill you in a few hits, so no more left mouse button spamming to win - you have to think how to approach enemies, use signs, dodge, parry, use potions, food etc. The current version with Mods menu allows to select from 10 to 100% incoming and outgoing damage boost for player and every other NPC. ![]() All it does is adjusting global damage variable by fixed multiplier. The mod is extremely simple and therefor compatible with everything. ![]()
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